
Father’s Day with the ASA! Join us this Sunday morning, June 18th, at the Autry Museum Theater, as we welcome back acclaimed composer Garry Schyman to talk about his score to the VR game Torn.
Torn explores the abandoned mansion of the famed Dr. Lawrence Talbot, who went missing decades earlier. It begins as a narrative puzzle game reactivating the mysterious machines that bring the mansion to life, and then evolves into a dark, character-driven story slowly uncovering the truth about Talbot, discovering in the process a new dimension called “The Parallel.” Garry’s musical score sets a misleadingly beautiful atmosphere amid the bizarre gadgets and disturbing experiments, isolated deep within a forgotten forest hiding a dark secret.
The soundtrack for Torn was released on Varèse Sarabande Records.
We will look at an orchestral suite of the score, which is being performed Sunday evening as part of the GLOCKE ImPuls »GAME SYMPHONY«by the Landesjugendorchester Bremen in Germany, and talk about the genesis of the various themes and textures, as well as how they were integrated into the gameplay.
This event is at the Autry Museum in Griffith Park! Ample free parking available. Lunch will not be provided for this event, but we will informally meet afterwards at the Museum Cafe! All are welcome to attend this event, but ASA members will receive a discount.
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Garry Schyman’s award-winning music can be heard in nearly every audio-visual media, including feature films, prime-time television, and video games. His haunting orchestral scores for the globally acclaimed video games BioShock, BioShock 2, and BioShock Infinite have earned him multiple awards, including top honors for Best Original Score from the British Academy of Film & Television (BAFTA) and the Academy of Interactive Arts & Sciences.
As one of the world’s most celebrated composers of video game music, Schyman is notable for his versatility of style and unique ability to fluidly draw from multiple eclectic sources of inspiration. He captured the fantasy world of Tolkien for the adventure game Middle-Earth: Shadow of Mordor (nominated for a BAFTA award) and Middle-Earth: Shadow of War and paid playful homage to ’50s sci-fi with his score for the game Destroy All Humans! (followed by two sequels). He accelerated heartbeats with his thunderous orchestral score for EA’s Dante’s Inferno and gave a nod to the hypnotic style of Bernard Herrmann in the mystery game Voyeur.