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Have you ever wondered what it’s like to mount a full orchestral score for a major video game, especially within the production ecosystem of Los Angeles? Join composer Edouard Brenneisen as he moderates a powerhouse panel featuring Austin Wintory, Noah Gladstone, Adam Michalak. This group of industry veterans peel back the curtain on what really goes into game scoring in LA: balancing union vs non-union sessions, managing logistics, aligning budgets with creative ambition, and building successful working relationships across composers, contractors, musicians, and developers. Through demos, field stories, and Q&A, this session offers both high-level perspective and practical tactics for anyone working in or aspiring to work in game music.

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